The fact that it ships in so many games makes it better and better - it just doesn't crash. We have 16 different modules for sound playback on the various platforms.īink is super robust. It uses SPUs on PS3, VMX on Xbox360, SSE 2 on x86, massive assembly optimizations on Nintendo DS, etc.īink includes sound support for every platform it supports. You don't need to license another codec for your audio.īink can play many audio tracks at once - this allows the playback of 5.1 and 7.1 sound tracks (on supported platforms) as well as optional language tracks where you can turn on and off a language based on the system setting.īink runs on every game platform and is customized to take advantage of each one. Epic supplies pre-written Bink support for the Unreal Engine, for example.īink has a VBR psycho-acoustic based audio codec capable up to 15:1 compression built-in. You can use the same API and data files on 14 different platforms.īink runs on most game engine middleware natively. You don't have to worry about a simple video codec hogging all your memory.īink runs on every platform. In some cases, up to 16 MB less than other codecs. It's fast enough to use for in-game videos, as well as cut-scene videos.īink uses as little memory as possible. In some cases, up to 10 times faster than other modern codecs. Just one small library and you are good to go - there are no external installation or dependencies.īink is super, super fast. Using Bink is like using a codec that you wrote yourself.īink is completely self-contained - it needs no special system software, it needs no other audio codec, it needs no other surrounding architecture. Your game is always in control - there are no callbacks or other difficult-to-debug constructs. Bink will always make the best possible video for your data rate.īink's SDK is simple and powerful. Our recommendation is to use a single volume for the data, as mentioned above.Bink videos look amazing! Bink can scale its data rate from 1200 kps for 1280x720p videos down to 75 kps for Nintendo DS videos. The default volumes are not optimal nor recommended. LinuxServer specifies a couple of optional default volumes such as They also maintain images for most of the popular download clients as well. Is one of the most prolific and popular Docker image maintainers. Hotio also builds our Pull Requests which may be useful for testing. Images are automatically updated multiple times in an hour if upstream changes are found. There are many ways to manage Docker images and containers too, so installationĪnd maintenance of them will depend on the route you choose.ĭoesn't specify any default volumes, besides To install and use these Docker images, you'll need to keep the above in mind while following their documentation. Keep in mind that Radarr will need read and write to the download folders as well as the final folders.įor a more detailed explanation of these issues, see The recommendation is to use a common group for all related containers so that each container can use the shared group permissions to read and write files on the mounted volumes. The default user, group and umask, you should decide this before setting up all of your containers. Most images have environment variables that can be used to override Permissions and ownership of files is one of the most common problems for Radarr users, both inside and outside Docker. If this advice is not followed, you may have to configure a Remote Path Mapping in the Radarr web UI (Settings › Download Clients). The best solution is to use a single, common volume Some also recommend paths for the download client container that are different from the Radarr container, like This causes slow moves and doesn't allow hard links because theyĪre considered two different file systems Both problems can be solved with well planned, consistent paths. The second is a performance issue and causes problems for seeding torrents. torrents/My.Movie.2018/, but in the Radarr container that might be at The first is a problem because the download client will report a download's path as There are two common problems with Docker volumes: Paths that differ between the Radarr and download client container and paths that prevent fast moves and hard links. Radarr v4 will convert the given directory on startup if a Radarr v0.2 or v3 database is found. Volume to mount the data directory and supply that path to Radarr as parameter.
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